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Bloodspawn Feats

July 9, 2009

What good is a race without racial feats? Probably perfectly fine, actually. But to get the true vampire flavor, eat your feats!

HEROIC

Deadly Charmer
Prerequisite:
Bloodspawn
Effect:
You gain a +2 feat bonus to Bluff, Diplomacy, and Intimidate.

Stalker of the Night
Prerequisite:
Bloodspawn
Effect: You gain a +2 feat bonus to Stealth, Thievery, and Athletics

Vision of the Night
Prerequisite:
Bloodspawn
Effect: You gain Darkvision instead of Low-light vision.

PARAGON

Bat Form
Prerequisite:
11th level, Bloodspawn
Effect: You gain the bat form power. It must replace one power of 11th level or higher. Whenever you gain a level you can change which power it replaces as long as it replaces a power of 11th level or higher.

Bat Form (Bloodspawn Racial Power)
You turn into a small bat.
Encounter
Minor Action – Personal
Effect:
You take the form of a bat. While in this form, you have a fly speed of 8, but you cannot use any other powers, nor can you make basic attacks or sustain other powers. You can end this form as a free action.

Natural Claw
Prerequisite:
11th level, Bloodspawn
Effect: You gain a natural claw attack. Treat it as a melee weapon that does 1d8 damage and has a proficiency bonus of +3. You are automatically considered proficient with it. Additionally, whenever you use your steal life power after hitting with this weapon, you gain 2 additional temporary hit points. This increases to 7 at Epic tier.

Wolf Form
Prerequisite:
11th level, Bloodspawn
Effect: You gain the wolf form power. It must replace one power of 11th level or higher. Whenever you gain a level you can change which power it replaces as long as it replaces a power of 11th level or higher.

Wolf Form (Bloodspawn Racial Power)
You turn into a medium wolf.
Encounter
Minor Action – Personal
Effect:
You take the form of a wolf. While in this form, you may only make melee basic attacks (including powers that can be used as a basic attack) but you gain a +2 to all damage rolls. If you have the Natural Claw feat and you hit with your natural attack, you gain an additional +1 to damage. You may end this form as a free action.
Special: Increase the bonus to +3 at epic level, and the additional bonus for using your Natural Claw to +2.

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